Call for Submissions
Journal of Advertising
Special Issue on
Advergames, In-Game Advertising, and Social Media Games
Special Issue
Editors
Ralf Terlutter,
University of Klagenfurt, Austria
Michael L. Capella, Villanova University, USA
Submission deadline: January 15,
2012.
Manuscripts are
solicited for a special issue of the Journal of Advertising devoted
to the interplay of gaming and advertising in new media. Authors
may submit empirical or theoretical papers, including literature reviews that offer strong theoretical
frameworks for research programs, content analyses, surveys, and experiments.
Gaming in
different kinds of new media has significantly increased over the last several years and games have become an
accepted advertising vehicle. In-game advertising (IGA) is the inclusion of products or brands within a computer
or video game. The main objective of such games is to deliver entertainment and fun. Specifically, video and
computer games currently available on the market, especially sports games, sell slots to advertisers in a
similar manner as product placement in movies. Advergames, on the other hand, are custom-made games designed
especially to promote a company’s brand or products. The goal of
online advergames is to deliver a powerful message for the advertised brand and to achieve higher traffic on
branded websites. Because the focus is usually on a sole brand and
the primary purpose is brand communication, it is distinct from in-game advertising. Additionally, social media
games are created to be played within existing major social networking websites such as Facebook. These types of games using social connections have dramatically increased
recently making them especially relevant to both academicians and practitioners. So there is abundant opportunity for theoretical advancement (e.g., updating
of existing theories and/or development of new theories, etc.) regarding advertising in computer
games. Likewise, for advertising practitioners an increased
understanding of these advertising formats would be beneficial as well. Thus, this special issue is devoted to
gaining a better understanding of this form of advertising in the different types of computer
games. Research questions and topics that may be addressed
include but are not limited to:
- Effectiveness of
different types of computer games
- Games for different
target segments (adults, adolescents, children)
- Entertainment and persuasion
- Persuasion knowledge in
online games
- Public policy issues
related to advertising in computer games
- Integration/role of
computer games in companies’ communication mix
- Different genres of
computer games (sport, violence, strategy, …) and brand related outcomes
- Positive and negative
brand outcomes from computer games (e.g., Does violence in computer games harm brand
attitude?)
- Viral behavior and
social media games
- Need for
entertainment/gaming engagement
- Factors influencing
brand related persuasive power of IGA, advergames and social media games (e.g. gaming experience, time,
repetition, …)
- Behavior initiated by
IGA and advergames
- Reverse product
placement of computer games
- Brand community building
via computer games
- Brand related data
mining in computer games
- Regulatory issues for
computer gaming and especially for advertising in computer games
- Children and adolescents
as specific target groups for IGA, advergames and social media games
Submissions
should follow the manuscript format guidelines for the Journal of
Advertising found at
http://advertising.utexas.edu/ja/author-guidelines
Manuscripts should be submitted
electronically to jaeditor@austin.utexas.edu and in the subject line type: Advergames,
In-game Advertising and Social Media Games.
General
Submission Requirements
All
submissions, reviewing, and notification regarding the special issue will be conducted
electronically. Submission deadline: January 15,
2012.
Submission
Information
In the body of
your email, please provide:
·
Title of Paper
·
Primary contact person’s name,
affiliation, mailing address, phone number, fax number, and email address
·
Names of other
co-authors/participants, and their affiliations,
·
Key Words: 3 to 5 key words that
identify the topic and the methods used in the research.
Electronic
format for submission: Your submission will be a word document sent
as an email attachment. All submissions should be scanned for viruses.
Make sure to
save a copy of your submission information until notification of the final decision. Please ensure that
submissions do not have author names on the title page.
Acknowledgement of receipt:
The primary contact person will
receive an acknowledgement of receipt of your submission by email. If you do not receive an acknowledgement
email within a couple of days of submission, you should send an email inquiring about the status of your
submission to Michael Capella or Ralf Terlutter.
|
Michael L. Capella
Department of
Marketing
Villanova School of
Business
Villanova
University
800 E. Lancaster Ave.
Villanova, PA 19085
michael.l.capella@villanova.edu
|
Ralf
Terlutter
Professor of Marketing and
International Management
University of
Klagenfurt
Universitaetsstrasse
65-67
9020 Klagenfurt
Austria ralf.terlutter@aau.at
|
Because
reviewing will be blind, authors should refrain from identifying themselves or their affiliations in the body of
the paper and in footnotes. Please note that it is the submitting
author’s responsibility to make sure that the document does not contain any identifying information when saved
as a Word file.
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